A selection of things I have built. More case studies are on the way.
2015 · Student project
A Unity3D shader experiment: millions of interactively-cuttable grass blades.
Jun 2006 — Jan 2011
UI work on a fan-made Command & Conquer shooter, built with EA's blessing.
2016 — 2017
Custom LoRa hardware for remote water-level monitoring, from hobby electronics to a shipped product.